Alabama gather 1540 coin before Fortress Age, initial gold doesn't count so pick the closest mine and empty it with workers in Commerce AgeĢ3.Maine - research all lumber upgrades - start with treaty on in Age 4 build a market and research all 3 techsĢ4.Missouri - defeat the Spanish As French on the Ozarks map,if you press begin they should set up the map for you, you have to win it. So basically one tech from 5 different sources.Ģ0.Mississippi - send an ironclad shipment after revolting, use a water map pick British revolt to U.S., call an ironclad card.Ģ1.Illinois - build 4 windmills - easy enough, use Civs that actually have mills like England FrenchĢ2. Or start with infinite resources in Industrial age with the Portuguese and build three more town centers they can have 4.ġ9.Indiana- for me it didn't work with only market tech, I built a dock, a mill, an estate and researched from there also.I also got an economic card sent. It has been reported that it works by starting as nomad also and you just have to build 2 more after you settle Don't forget to press begin.Ĩ.South Carolina - build another town center as the Spanish, quite easy isn't it?ĩ.New_Hampshire - recruit 20 skirmishers it worked with the French for me.Also Press begin.ġ0.Virginia - British on the map New England - easy, don't have to play a full game if you do not want too.ġ1.New_York - build fort as the Dutch - select a deck with Fort cardsġ2.North Carolina - research all the tech for a native settlement-refers to trade post village, doesn't work with railway trade posts.ġ3.Rhode Island - Use one of the French, British or Portuguese Civs, use a deck with factories cardsġ4.Vermont - use the French revolt to Canada it worked for meġ5.Kentucky - any 30 horse units form the stables, press begin to start the challenge.ġ6.Tennessee - 200 damage with settlers, Coureur do not work(edit:it was a bug which apparently got fixed April 22nd ), 50 British settlers worked for me, got some treasure guardiansġ7.Ohio - i built 3 railway trading posts just to be sure.ġ8.Louisiana- press begin will pick the proper map for you, build 2 town centers, destroy the first, build another one after, I used the French.Ĥ.Georgia- earn the most coin, you don't have to kill them all you just have to lead in resources when you resign,easy enemy is a safe bet.ĥ.Connecticut - for me it worked after I called 3 groups and after I saved the game but I also did some attacking with them to be sure :), simply recruiting them and resigning the game didn't work.Ħ.Massachusetts - 4 arsenal upgrades, the blacksmith basicallyħ.Maryland - build a church with 3 different christian civs ( Spanish British French), you don't have to finish the game, resign after. It has been suggested that using Native Factions doesn't work.ģ.New_Jersey - build 3 docks in the day of the challenge, resign after if you are done with the game. I finished the game but you probably can resign after starting the game and still complete it.Ģ.Pennsylvania - recruit 50 warriors from a settlement with trading post, try playing on American maps though. Everything works in skirmish mode also.ġ.Delaware - self explanatory play as either the Dutch British or Swedish. Also you can use older saves as long as you complete the conditions in the day of the challenge. Always press begin on challenges they usually set up with a good map for that challenge. General rule I always save a temporary file. If any grammar or typing mistakes are present sorry, English not my first language. If I will be allowed I will update the list to 50. Also some people simply can't play three full games a day. Some of you may know the name, challenges are not hard but wording and some oversights may lead to frustrations sometimes.
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